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Channel: Zero to Indie » robstaalduinen
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Development Costs

The whole notion of development times has been on my mind a lot lately, thanks to the new console generation we’ve found ourselves in. Both for myself personally, and for the industry as a whole, as I...

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Why Indie?

Once I realized that game development was where my passion was, the realization that I wanted nothing to do with the triple-A games industry came hot on its heels. It was an interesting moment to say...

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The Problem with Art

One of the elements that amazes me time and time again with indie games is the art style. Indie developers often have a way of creating an aesthetic so unlike anything else in the industry. From the...

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First Game Jam – Part 1

When I first started getting in to game development, I went to a friend for advice. He had been developing is own games long before my own aspirations were even an idyllic notion in my head, so I...

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First Game Jam – Part 2

Phew, it’s been a while since I posted Part 1 of this, life has a fun way of taking over when you most want to be productive. But here I am, and ready to roll once again! So without further adieu, lets...

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Planning, Planning and More Planning

The more I push forward with developing games, the more I come to realize that planning is all important when it comes to seeing any game to fruition, indie or not. As obvious as it may seem now, this...

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Abandoned Projects

To make a royal proclamation, I am the King of Abandoned Projects….and that’s okay. I feel like this is a staple of the indie development world, at least, that’s the overwhelming impression that I get....

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Preparing for Release: The Non-Game Parts of Game Development

Well, it’s finally happening, the idea of releasing a game out into the wild is no longer some vague notion on the horizon, but is quickly becoming a plausible reality in the near future. With my plan...

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What Is a Game? – Exploring the Player’s Pysche – #whatisagame

(This post stems from United We Game‘s writing challenge – What Is a Game? An interesting thought that I’ve fought with for some time, and the good folks over at UWG finally encouraged me to deal...

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Technical Challenges

The problem with developing games – much like any piece of software – is that each one is just unique enough to be problematic. Now, uniqueness is usually a goal rather than a problem, but in certain...

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