Development Costs
The whole notion of development times has been on my mind a lot lately, thanks to the new console generation we’ve found ourselves in. Both for myself personally, and for the industry as a whole, as I...
View ArticleWhy Indie?
Once I realized that game development was where my passion was, the realization that I wanted nothing to do with the triple-A games industry came hot on its heels. It was an interesting moment to say...
View ArticleThe Problem with Art
One of the elements that amazes me time and time again with indie games is the art style. Indie developers often have a way of creating an aesthetic so unlike anything else in the industry. From the...
View ArticleFirst Game Jam – Part 1
When I first started getting in to game development, I went to a friend for advice. He had been developing is own games long before my own aspirations were even an idyllic notion in my head, so I...
View ArticleFirst Game Jam – Part 2
Phew, it’s been a while since I posted Part 1 of this, life has a fun way of taking over when you most want to be productive. But here I am, and ready to roll once again! So without further adieu, lets...
View ArticlePlanning, Planning and More Planning
The more I push forward with developing games, the more I come to realize that planning is all important when it comes to seeing any game to fruition, indie or not. As obvious as it may seem now, this...
View ArticleAbandoned Projects
To make a royal proclamation, I am the King of Abandoned Projects….and that’s okay. I feel like this is a staple of the indie development world, at least, that’s the overwhelming impression that I get....
View ArticlePreparing for Release: The Non-Game Parts of Game Development
Well, it’s finally happening, the idea of releasing a game out into the wild is no longer some vague notion on the horizon, but is quickly becoming a plausible reality in the near future. With my plan...
View ArticleWhat Is a Game? – Exploring the Player’s Pysche – #whatisagame
(This post stems from United We Game‘s writing challenge – What Is a Game? An interesting thought that I’ve fought with for some time, and the good folks over at UWG finally encouraged me to deal...
View ArticleTechnical Challenges
The problem with developing games – much like any piece of software – is that each one is just unique enough to be problematic. Now, uniqueness is usually a goal rather than a problem, but in certain...
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